![]() Updating: This map is not compatible with any old save game. In terms of things i gave out 5 to each individual farms. I recommend using what’s in the map already. I don’t recommend by means of using that total amount. I raised the script (a) to hold more animals to 65. There’s just a lot going on in the map hard to keep up with. Thinks that about all in terms as to what has changed or what i can think of. There has to be a balance and i will work on such things going forward. Best way I can say is if I made the grass look really short dense and dry then it looks completely off once cut. grass is my main project right now but its gonna be awhile till I’m even able to get it implemented in the map. Feedback from people is greatly appreciated and I’m aware of how green the map looks compared to real life of the panhandle of Texas. ![]() In general I intend the map to be a strategic. Not to let off on secrets or anything but sugar beet is the way to go. If trying to do just arable farming you need to get into crops such as cotton, soybeans, potato, sugar beets. There’s not a lot of money to be gained from just arable farming. The map is built for them to go together. Use the animals don’t go into the map just thinking arable farming. The fields with these pivots are in forms of squares by popular demand well not entirely square.įinal thoughts and recommendations: I highly recommend playing with seasons in the map. They was taking way to long to implement and there just way to buggy for me to mess with. The older pivot systems I’m gonna abandon and has been removed from the map. We all know we don’t go through life paying nothing in life outside the lines of vehicle cost. This is just to give a more realistic feel about things. This is considered with all animal pens as well. A lot of them bins hold way way more than 200,000. “note” there is custom grain bins in the map but they follow the same 200,000 by 60 a day charge. Unless by means its a ranch house or any of the fancier buildings. Each individual field/land has a daily cost to themĪll items/buildings have the correct daily cost given to them as to the default specs of farm houses, deco’s, misc silos etc. Lime station cost lowered to the base game value There is a reason why i had it like that but I’m not gonna give there story behind it here. Its gonna be cheap as compared to what it was. They will change with the the seasons.Īll gas prices has been lowered to the non taxable diesel price. “Note” the bushes textures are only noticeable with seasons. Sunflowers in general have completely new textures. Improvements: New textures for corn, soybeans, sunflowers, and bushes. ![]() Earnings will be cut if you try and use it without seasons. “note” This factory is built for seasons and is not intended for base game use. This is to keep from exploiting the economy from pigs in general. Meat Factory: Now has 2 individual loading docks. is fixed to where it will produce to about what is given. That has been fixed.įertilizer/lime textures is now both set right for both products.Įthanol Plant. Visible animals that disappear in the ground as far as i can tell. All pens have increased in capacity with animals as well all manure heaps has been moved outside of the pastures (animal pens). Like potato’s and sugar beets wouldn’t have less mass per liter as corn wheat and so on.Ĭustom animal pens/pastures (excluding dairy). I lowered the mass of all fill types to there default values other than the ones that is obvious. Will now only be put down if its a grass textureĬompatibility with other mods. ![]() In general you should see a performance increase Testing I haven’t noticed anymore issues and am considering it fixed. I’m sure that’s why there would be weird texture glitches at some points in the map. Precision Farming’s: soil map is now set in the correct gdm file size within the maps folder. Silage texture coming out as cotton in tippers/buckets This update really isn’t all that minor though i got a few more nice features added to the map with a bit more details that I will run down and sort out. Like the silage texture coming out of tippers as cotton haha some minor stuff. Well not really bugs but stuff that wasn’t really intended. been hard at work correcting bugs and mistakes on my part that I forgot about.
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